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2020 Holiday Gift Guide!

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Huzzah! The holiday season is upon us! It’s that magical time of year that brings out all that is good and nice within all of us. Where you can spend your gems not on armor and upgrades, but on the people in your life who make you feel special. Whether you are looking for a gift for Mom, the Troupple King, or anyone you’ve met on your everyday adventure, check out this comprehensive gift guide of Shovel Knight treasures available this holiday season!

 

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King of Cards: Joustus Deep Dive – Part 1

What’s up, design devotees? With King of Cards’ one-year anniversary right around the corner, we thought it would be festive to finally tell the tale of how Joustus came to be!

If you aren’t familiar with Joustus, or need a refresher, pore over the Joustus Instruction Manual.

In part 1 of our design article, we’ll be talking about how we conceived of Joustus, and why!

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Shovel Knight: Debug Features

Good day, programming pioneers! If you’ve ever looked into the world of game development, you’ve probably heard that making games is really tough! While that might be true, as we develop more games, we are also developing new ways to make them easier to build. Today, we’d like to discuss some of the development tools and tricks that speed our games from concept to reality. If you’re making a game, we recommend you consider supporting any version of the features we’re about to discuss. Most of them only take a day or two to implement and the payoff can be years worth of work saved!

 

 

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Valuing Players’ Time

Whether you are playing a single-sitting adventure or grinding out the 80th hour of an epic, every minute you spend playing a game is precious. As game developers, it’s our responsibility to make sure that we are respectful of the time that you choose to spend playing our games. Today, we’d like to spend a little time explaining how we account for a player’s time during the development of Shovel Knight: Treasure Trove, and what that means in practice!

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