Hey, heartthrobs! Today we thought it might be fun to talk about a very specific design consideration for King Knight. Notice anything particularly different about the health in King Knight’s game versus the previous games?
Salutations, true believers! It may have seemed like it would never come, but today is the day. Shovel Knight: King of Cards and Shovel Knight Showdown are out now! This momentous occasion marks the completion of Shovel Knight: Treasure Trove. The long, 6 year development journey began with the Shovel Knight Kickstarter in 2013, followed by 4 more games: Plague of Shadows in 2015, Specter of Torment in 2017, and now King of Cards and Shovel Knight Showdown in 2019. It’s all finally done!
Welcome, Mode Masters! We’re here to talk about the new ways to play we designed for our thrilling new multiplayer extravaganza, Shovel Knight Showdown, as well as a little tale about each mode’s inclusion. Hopefully, our yarn-spinning will give you a taste of what we think is exciting in the game, while simultaneously giving you an insider look into how we flesh out a game experience.