We talked last time about creating character mobility that featured a learning curve for the player. Now that we have the basics established, we can show you some tips and tricks to master the mobility to get the most out of it.
During development, the basics being fleshed out allowed for us to design and implement more polish and tighter control. If you haven’t yet, be sure to check out part 1 to learn about the Plague Knight character’s core move set, or read the instruction manual to know more about Plague Knight’s campaign.
One thing to remember – these tricks are not required to beat the game! We designed the basic mobility so it was entirely enough to get you through the game without all the bells and whistles. But isn’t mastering mobility fun?
Developing the Plague of Shadows expansion to Shovel Knight has been quite the tricky experience for us here at Yacht Club Games. We’ve never had the pleasure of continuously building new content for a complete, existing title before. When we pitched an all new playable boss campaign during the game’s Kickstarter, we were thinking of something small along the lines of Mega Man Powered Up: a simple character swap with a slight mobility change or a new ability between the boss characters. Of course, we wanted it to be fun and exciting…so we decided to go bigger!
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