Yacht Club Games

Category: Shovel Knight

Announcing… Shovel Knight 64!?!?!

After years of hints, vague promises, elusive replies, and just simply wishing it was a thing already, we here at Yacht Club Games can finally pull back the curtain, roll out the carpet, and really reveal that development on the much-requested Shovel Knight 64 is happily underway!

 

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A Deal To Treasure!

Did you jump into the Shovel Knight saga with the standalone Shovel Knight: Specter of Torment on Switch, Steam, Humble Store, or GOG? Have you long wished to take on all of the adventures found within Shovel Knight: Treasure Trove? Looking to get a friend into the series? We have a deal for you!

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Farewell Miiverse!

When Shovel Knight originally released on Wii U way back in 2014 we were excited to unleash the power of Miiverse! Looking back on it now, we’re certainly glad we did!

Seeing a nexus of discussion, favorite moments, and artwork form up by a community of players, day by day and with each new campaign, was a delight. We hope everyone had fun sharing and sketching their favorite Shovel Knight moments in game too. As of November 8th, 2017 Miiverse is no longer in service, but we wanted to take some time out at the end of the year to highlight just a bit of the creativity on display!

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Specter Knight Mobility Design

From the outset of development on Shovel Knight: Specter of Torment we had a couple of concrete goals and ideas. We wanted to go bigger and better than our previous effort, Shovel Knight: Plague of Shadows, and make Specter’s campaign even more unique and varied. We wanted to tell a more serious story with some creepier overtones. Most of all, we wanted to center the game around a truly cool character. Specter Knight was always supposed to be a “tragic but awesome” kind of guy, and we wanted to drive the point home every way we could. When crafting Specter Knight’s mobility, embodying these themes was most important.

Impressions from Plague of Shadows itself was also a huge influence on Specter of Torment! Reception to the alchemist’s maniacal moves… well, they certainly got a reaction! Some people hated how Plague Knight flew all over the place (usually into a pit!), while many warmed up to the explosive trickster after some practice. At Yacht Club, we love the subtlety and possibilities found in Plague Knight’s crazy mobility set, but we saw a lot of frustration too. For Specter Knight, we resolved to create more streamlined and intuitive controls with a lower execution barrier- a playstyle that was in between steadfast Shovel Knight and frantic Plague Knight.

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