Yacht Club Games

Category: News

Delay Extravaganza!

Hello Shovelers and Shovelettes! There are only a couple weeks until Shovel Knight’s release date of March 31. The crew at the Yacht Club is tired; we’ve been working literally every day, and every waking hour, to make the game great. But! We’re just not quite there yet.



Almost There… Here’s a Manual Preview!!

It’s not over yet! The Yacht Club Games team is putting their hearts, minds, muscle, and free time into this final stretch to see Shovel Knight prepared for release! Quality Assurance is underway, manuals are being written (both electronic and physical), box art is being drafted, and we are making one last pass over every stage of the game so to that its at the highest level of shovel excellence. Here’s a sneak peak of the manual!


Trailer Music / HD 60 FPS Video

We’re getting so much great feedback already about our trailer!  So we decided we’d give you a few more goodies!  Check out these tracks Jake put together.  It’s the trailer music, the trailer music with only vocals ( yeah, that’s us singing on the track! ), and Tinker Knight’s stage music.  Enjoy!


Nintendo Force Cover

Nintendo Force spilled the beans yesterday and revealed that we’re on the cover of their final issue for year 1!  It’s a pretty freaking sweet cover if you ask me.  Erin worked her buns off jamming every major character into it, and it turned out great!  Make sure you pick it up so you can see what the back looks like.  But here’s a closer look at the front:


New Trailer!

We hit alpha this week! Wooo! While this is exciting news for us, lots of people were left scratching their heads… what exactly is an Alpha, you ask?

That answer changes a lot depending on the studio, but for us it means we have first pass completion of all content in the game. All features are implemented. All levels are playable. All bosses are fightable. All items are gettable! Everything is there. You can play the entire game from front to back. It’s all real!

The next step is heading towards beta. For us, beta means we will have all of that content finished, and the only outstanding issues in the game will be fixing small bugs and issues that remain. In the remaining weeks, our time will be spent doing playthroughs, playtesting, balance, iteration, polish, dialog, localization, testing, certification…exciting stuff. The polish that happens now is one of the most important phases of development!

And if you’re wondering why it took so long, let’s just say the game got a lot bigger than we originally intended, and we think everyone will be happy with that! To celebrate this achievement we have created a new trailer!  Jake even created a new track for it.  Check it out!