Welcome, knowledge seekers! Over the course of Shovel Knight’s development, Yacht Club Games has received many requests to document and describe our level design process. However, it’s been challenging enough to develop games, much less write about them in an understandable and interesting way! But now that we’ve just finished up with Shovel Knight: Treasure Trove, we’ve had some time to collect our thoughts about our level design process and whip up a little article series! We hope to provide a little insight into the arcane mysteries of video game level design, and to codify some of the rules and practices we’ve come to value over the course of developing five Shovel Knight games.