Hey art connoisseurs! It’s art book info time!!
Happy New Year, to all knights everywhere! Today we have incredibly exciting news that we can’t wait to share! That we couldn’t believe we would ever be sharing!
The Shovel Knight amiibo is now available in stores across North America and Europe!
Many fans of Yacht Club Games have noticed a weird trend in the games we’ve worked on: we almost always add an action, assigned to a specific button, that has little or no purpose for either the gameplay or the story. Initially, this may seem to fly in the face of our design sensibilities which favor simple gameplay and mechanics. Why would anyone design a mechanic that doesn’t benefit gameplay and instead adds another potentially confusing action. “Games should be simple! One action! Like jumping in Mario! Why would anyone decide to do something so dumb?!” Today we’re going to try and explain why we add useless actions to games, and explain some of the weird and fun things we’ve done in the past. This quirk might not fit every game, but it’s definitely a unique re-occurring element to us that adds a little bit of flavor!
It’s not over yet! The Yacht Club Games team is putting their hearts, minds, muscle, and free time into this final stretch to see Shovel Knight prepared for release! Quality Assurance is underway, manuals are being written (both electronic and physical), box art is being drafted, and we are making one last pass over every stage of the game so to that its at the highest level of shovel excellence. Here’s a sneak peak of the manual!