When building a game for a new platform, we like to accent the features of the platform that make it unique. The 3DS has a lot to offer — stereoscopic gameplay, Play Coins, and the dual screen/touch screen — but we were really excited to highlight StreetPass. StreetPass is a feature of the 3DS that allows multiple 3DSs to exchange data when the systems are in range of each other and powered on (including in sleep mode). So for example, you collect a hat in one game, and then when you pass your friend on the street, your game could send that hat to your friend, all without either of you doing anything! It’s a very cool feature that you can’t find on other systems, and we found it to be criminally underused. There have been interesting uses of it, but it seems like most games either 1) don’t bother with it or 2) implement it more as a token system that unlocks gameplay. In other words, if you see more people in the real world, you’ll unlock more of the game or be allowed to continue playing the game – that kind of thing.