Yacht Club Games

Category: Shovel Knight

Shovel Knight : Around The World!

Shovel Knight goes international! Now you can play the entire game in English, French, Italian, German, or Spanish! Swap between languages at any time within the Options Menu. Whether you’re playing the game for the first time, picking up a new language, or just trying out a new flavor of the Shovel Knight adventure — we hope you enjoy it! Thanks to the team at Words of Magic for their tireless work in translating the Shovel Knight spirit. Squeezing puns into fixed-width NES font space is no laughing matter!

Version 1.2 is out now on Steam and will be arriving on a platform near you shortly! For more info, check out Update Notes.

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Dance! The Story of a Useless Button!

Many fans of Yacht Club Games have noticed a weird trend in the games we’ve worked on: we almost always add an action, assigned to a specific button, that has little or no purpose for either the gameplay or the story. Initially, this may seem to fly in the face of our design sensibilities which favor simple gameplay and mechanics. Why would anyone design a mechanic that doesn’t benefit gameplay and instead adds another potentially confusing action.  “Games should be simple!  One action! Like jumping in Mario!  Why would anyone decide to do something so dumb?!” Today we’re going to try and explain why we add useless actions to games, and explain some of the weird and fun things we’ve done in the past.  This quirk might not fit every game, but it’s definitely a unique re-occurring element to us that adds a little bit of flavor!

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Breaking the NES

In case you missed it, this is a reposting of an article we wrote for Gamasutra.  Check out the original here!

Shovel Knight is a game that embraces the look of NES classics, but has some major differences when examined closely. When setting out to develop the game’s aesthetic and play style, we at Yacht Club Games had a few goals in mind. Instead of emulating the NES exactly, we would create a rose-tinted view of an 8-bit game.

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Shovel Knight International Status!

Hello again! We talked for a bit previously about Our Plans For Releasing Shovel Knight In Additional Regions. Let’s go into more detail about what we’re at work on and what steps await us! A lot of these steps might not be new information for many of you out there, but I hope it can help clarify where we’re at in the process. Releasing the game in these regions is our topmost priority right now. We’re sorry that this delay has even occurred!

Note that some of these details may be specific to Shovel Knight! These steps can occur in different orders or in parallel depending on a game’s development cycle and all projects can face unique challenges. Also this status is only for the release of Shovel Knight on the Nintendo Wii U and 3DS since the PC version is already available worldwide. Alright, here we go!

Update: November 5th, 2014: Shovel Knight is out now, right this very moment, in Europe and Australia for the Wii U and 3DS!! Reade more here.

Update: October 14th, 2014: Believe it or not, we can finally confirm that Shovel Knight will be releasing in Europe and Australia in November for the Wii U and 3DS!! Reade more here.

Update: September 19th, 2014 : Final Testing has drawn to a close! We’ll be shipping up and shipping it out the door! If no unforeseen issues arise, then a solid release date will be coming into focus soon!

Update: September 4th, 2014 : Shovel Knight has received a “PG” rating from the Australian Classification board! Thank you to everyone involved there as well as the incredibly helpful staff at Nintendo Australia!

Update: July 31st, 2014 : With localization in hand, the European region is one step closer!

 

The Story So Far…

An active blue flame checkpoint means that step is done!

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Digger’s Diary Detailed!

Shovel Knight is a game being initially released on 3 platforms: Nintendo Wii U, 3DS, and PC (Steam, Humble Store). Creating a new version of Shovel Knight isn’t as easy as pressing a button; taking on a new platform is no simple feat! Each new device brings new specs, controls, quirks, expectations, and features which need to be considered across the game. We don’t just want our game to run on the system, we want it to feel at home there too! So…when it came time to develop Shovel Knight on Wii U, we were already brainstorming about the wild world of Miiverse!

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