Yacht Club Games

Category: Shovel Knight

A Deal To Treasure!

Did you jump into the Shovel Knight saga with the standalone Shovel Knight: Specter of Torment on Switch, Steam, Humble Store, or GOG? Have you long wished to take on all of the adventures found within Shovel Knight: Treasure Trove? Looking to get a friend into the series? We have a deal for you!


Farewell Miiverse!

When Shovel Knight originally released on Wii U way back in 2014 we were excited to unleash the power of Miiverse! Looking back on it now, we’re certainly glad we did!

Seeing a nexus of discussion, favorite moments, and artwork form up by a community of players, day by day and with each new campaign, was a delight. We hope everyone had fun sharing and sketching their favorite Shovel Knight moments in game too. As of November 8th, 2017 Miiverse is no longer in service, but we wanted to take some time out at the end of the year to highlight just a bit of the creativity on display!


Specter Knight Mobility Design

From the outset of development on Shovel Knight: Specter of Torment we had a couple of concrete goals and ideas. We wanted to go bigger and better than our previous effort, Shovel Knight: Plague of Shadows, and make Specter’s campaign even more unique and varied. We wanted to tell a more serious story with some creepier overtones. Most of all, we wanted to center the game around a truly cool character. Specter Knight was always supposed to be a “tragic but awesome” kind of guy, and we wanted to drive the point home every way we could. When crafting Specter Knight’s mobility, embodying these themes was most important.

Impressions from Plague of Shadows itself was also a huge influence on Specter of Torment! Reception to the alchemist’s maniacal moves… well, they certainly got a reaction! Some people hated how Plague Knight flew all over the place (usually into a pit!), while many warmed up to the explosive trickster after some practice. At Yacht Club, we love the subtlety and possibilities found in Plague Knight’s crazy mobility set, but we saw a lot of frustration too. For Specter Knight, we resolved to create more streamlined and intuitive controls with a lower execution barrier- a playstyle that was in between steadfast Shovel Knight and frantic Plague Knight.


Specter of Torment Art Contest Results!!!

Hey there Specteracular artists!

It’s been a little over a week since our art contest wrapped up, and we had to critique over 500 entries! We were blown away by the quality, creativity, and variety of all the artwork…even the art mediums were diverse! We received entries ranging from digital renditions of scenes from Specter of Torment to 3D character models, game mods, clay figurines, paintings, and even a cake!

It was a really difficult decision for the team considering all of the amazing entries we had, but we finally have the winners of our Specter of Torment Art contest! Warning! Spoilers ahead for all things Specter of Torment! Proceed with caution if you haven’t yet played the latest Shovel Knight adventure!