Yacht Club Games

Category: News

Press Kit/Manual

If you’re part of the press, this might be a super exciting post for you….otherwise, it’s probably only a really exciting post for you! Today we’re making a press kit available for everyone to view, download, and enjoy.  There’s lots of new screens and art on the page, so be sure to check it out and make crazy fun collages out of the art! We’re going to be continuously updating the kit with new trailers, images, music, info, and more as we make and collect them; so keep your eyes peeled to the page for updates.

Without further ado, check out the kit:

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Controller Suggestions

If you can’t tell by now, we’re obsessed with controllers.  If you were one of the lucky ones to check out our instruction manual for Shovel Knight, you may have noticed we included a link for a page we said would go into more detail about controller, recommendations, and more.  And we finally filled out that page!  Check it out and give us all your feedback.  We are controller snobs and love to talk about them as much as possible!

http://yachtclubgames.com/controllers/

Keep letting us know if you have stuff you guys want us to talk about on the blog.  Until then, we’re going to keep posting about what makes us excited!

PS. If you’re still having trouble getting your controller to work, or you haven’t setup your controller in time, there is the option of setting it up through Big Picture Mode in Steam.  Open Steam, go into Big Picture Mode, open Settings, configure your controller bindings, and then boot Shovel Knight!

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StreetPass Explained!

When building a game for a new platform, we like to accent the features of the platform that make it unique. The 3DS has a lot to offer — stereoscopic gameplay, Play Coins, and the dual screen/touch screen — but we were really excited to highlight StreetPass. StreetPass is a feature of the 3DS that allows multiple 3DSs to exchange data when the systems are in range of each other and powered on (including in sleep mode).  So for example, you collect a hat in one game, and then when you pass your friend on the street, your game could send that hat to your friend, all without either of you doing anything!  It’s a very cool feature that you can’t find on other systems, and we found it to be criminally underused.  There have been interesting uses of it, but it seems like most games either 1) don’t bother with it or 2) implement it more as a token system that unlocks gameplay. In other words, if you see more people in the real world, you’ll unlock more of the game or be allowed to continue playing the game – that kind of thing.

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