Happy New Year, loam lords! This year we have big plans for Shovel Knight! There’s a lot of news, so let’s dig in! Announcement time!
Shovel Knight: Treasure Trove and Shovel Knight: Specter of Torment will be released for Nintendo Switch!
Today, Hiroki Miyazawa from the Inti Creates Gunvolt team will once again lead us all through the Gunvolt design process. If you haven’t read the first part, be sure to give it a read. And if you haven’t played Gunvolt, pick up the Gunvolt Striker Pack at retail now!
Today we have a very special treat! As everyone surely knows by now, at Yacht Club Games, we’re big proponents of developers giving away all their trade secrets. Just kidding – but we do love when developers deep dive into all the details that make their games great!
When we took on the publishing of Inti Creates Gunvolt Striker Pack, we were lucky enough to hear a lot of the development stories that led to Gunvolt’s unique playstyle. And today, everyone gets to feel as luck as us! We’re happy to present a rare look at the design of a Japanese action game: Hiroki Miyazawa from the Inti Creates Gunvolt team has been kind enough to put together an article describing how they went about designing the action in Gunvolt. Please enjoy!